Tien Gow – One of the First Domino Games

When you talk about Chinese dominoes, many people in the West assume you mean mahjong tiles. However, dominoes were actually invented in China, at least 500 years before the game of máquè (“Sparrow,” a predecessor to mahjong) first appeared. Interestingly, this is around the same time as the Chinese were developing the first playing cards.

At the time, cards and dominoes were similar enough to each other that one term was used to describe both – pai (“plaques”), with the distinction mainly being what they were made of. Playing cards as we think of them were zhi pai (“paper plaques”), while dominoes were either gu pai (“bone plaques”), ya pai (“ivory plaques”), or pu pai (“gambling plaques”).

Illustration of Chinese Dominoes
Illustration of pairings from “Chinese Games with Dice and Dominoes” by Stewart Culin, 1895

Dice with Suits?

According to a legend described to Sir William Henry Wilkinson, during the Song Dynasty, people asked for an imperial decision to standardize the ranks of the Tien Gow rolls. I’m a bit skeptical on that point, simply because of how common it was for any form of gambling to be made illegal by people in power. Perhaps there was some court functionary with an addiction that simply made this claim at any gambling house he visited so the rules would stay the same. This happened in the general period that cards and dominoes were starting to appear, so this ranking system heavily influenced the design of the first set of 32 dominoes.

As we know, a domino is made up of two numbers, representing a single roll of two dice. There are 21 possible rolls. Tien Gow divided these rolls into two suits. They were originally called Hua (Chinese) and Yi (Barbarian). Later, during the Qing Dynasty, these names were changes to Wén (Civil) and Wu (Military). This is because the Qing were not ethnically Chinese, and people didn’t want to offend the new rulers.

The 11 combinations included in the Wén suit shared a symbolic meaning that represented culture or civilization. The 10 combinations making up the Wu suit was essentially the leftovers. To reinforce the importance of civilization, each combination in the Wén suit appears twice in a Chinese domino set, while those in the Wu suit each have one domino.

Set of Chinese Dominoes
This is one of my Chinese domino sets. Note the duplicates of each Civil Suit combination.

Wu – The Military Suit

The combinations in the Military suit each appear one time. Their ranking is based on their pip total, from high to low. Military dominoes with the same number of spots are typically the same rank – neither can “beat” the other. In many games, they are also paired together.

Supreme Pair

As you can see, the Big Six [4-2] and Little Three [2-1] don’t have an equal number of pips to anything else in the Military Suit. Many games pair them together for different functions. In Tien Gow, when they are played together, it’s treated as a third suit called the Supreme Pair.

How to Play Tien Gow

Gameplay

Starting with the Banker, and thereafter by the winner of the previous trick, the leader lays out a combination of 1, 2, 3, or 4 dominoes. Play then passes to the right. Each player after the leader must either play or discard the same number of dominoes.

If playing, you must be able to beat the current leading set, including following suit. If you can’t beat it, you must discard an equal number of dominoes face-down. When discarding, you need not follow suit – they can be any tiles you choose.

After all players have either played or discarded their dominoes, whoever’s combination is currently highest wins the trick. They collect all dominoes into stacks of 4 in front of themselves, with the winning combination on top. Then, they lead to the next trick.

Certain types of trick may require mid-game payments, which will be explained under Scoring, below. For now, let’s look at a couple of example tricks.

Special Situations

“Early Death”: If the last trick is a single-tile trick (that is, if 7 dominoes have already been played by each player), then any players who have not yet won a trick must forfeit their final domino, regardless of its rank. These are automatic discards.

Last Trick Bonus: The end-of-hand payments are doubled (including for the Banker) if the final trick is won by one of the following:

  • Supreme Pair
  • Any Quartet
  • The [2-1] as a Singleton (this can only be accomplished by leading it when nobody has a Military suit domino, or they all suffered the Early Death penalty).

This doubling only applies to the payments for the base comparison to the 4 stack goal. It does not double the normal trick bonus for winning with a Supreme Pair or Quartet.

Shutout Bonus: If any player wins all 8 stacks, all end of hand payments are doubled. Again, this also doubles the Banker multiplier. If the final trick earns one of the bonuses described above, both doublings apply.

However, the Banker cannot receive the Shutout bonus if the combination led in the first trick was “unbeatable in their own eyes.” That is, it was the highest-ranked possibility of that combination, or they held dominoes another player would need to beat it.

“Big Six Captures Little Three” Bonus: If the last trick is a single domino tricck, led by the [2-1], and someone else wins it with the [4-2], then all payments that anyone might make to the holder of the Big Six during scoring must instead be made by whoever led the Little Three.

One Red Dot Hand: This rule is optional – a player does not have to announce it. If someone is dealt a hand that contains only a single red pip, they may reveal their hand to declare victory immediately. Their winnings are determined as though they won all the tricks, including the Shutout bonus.

Final Thoughts

Growing up, I only ever played with the common double-six set of dominoes, and I only learned the basic Block and Draw games. Later, I picked up Fives (where you score points by making the domino ends total a multiple of 5), and some other connection games. Eventually, I learned about Texas 42 from a book, which showed me that dominoes also had trick-taking games. Naturally, I started diving into the subject out of curiosity, and found an invaluable resource in Pagat.com. This is where I first heard about the Chinese domino set.

Tien Gow is an interesting case. Rather than a simple trick-taking game, it incorporates the “beating” element found in card games from the climbing family. I had first been introduced to this mechanic by Tichu. When researching games for my book, Pai Gow & More, I discovered several of these types of games, and most included the face-down discarding mechanism that made it much harder to judge what other players had in their hands. This adds an interesting challenge by encouraging you to play your best tiles and keep the lead, instead of leading lower ranks to tease out other players’ high options. I also enjoyed the evocative pairs for the four highest Civil suit dominoes. I’d see them used over and over in different games.

I also loved learning that trick-taking games, which are my favorite type of card game, have been around since the birth of cards and dominoes. They’re a great way to think on your feet, and learn to manipulate the odds in your favor, no matter how good or bad the hand you’ve been dealt. Give it a shot, and keep playing games!

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