Hopscotch – What Makes a Game “Ancient?”

Roman centurions play hopscotch, as rendered by AI
I couldn’t resist having Adobe Firefly render what Roman centurions playing Hopscotch might have looked like.

The Challenge in Dating Games

Ulrich Schädler, a professor who studies gaming history and archaeology, shows particular frustration with the spread of misinformation when folklore is taken as fact. As he wrote in Volume 15 of the Board Game Studies Journal:

However, numerous Internet sites (it would not make sense to cite one, it suffices to do a search with the keywords “hopscotch” and “Roman”) pretend to know that the game was already played by Roman legionaries. And more precisely they add that it was an exercise of Roman soldiers they “played” on the road from London to Glasgow on a playing field of 100 ft length. Most of these texts are identical, they have simply been copy-and-pasted and never give an ancient source for this statement.

And that’s the key phrase: “ancient source for this statement.” One of humanity’s evolutionary gifts is pattern-recognition. It was a key to survival to be able to see things like faces that might have markings to camouflage them. But this means we can sometimes see something that looks like something else we recognize (for example, a game board), and ascribe meaning to it.

So gaming historians also look for other evidence, such as texts from around the same period that either mention the game in passing, or even better, describe the rules. Paintings depicting the game are another strong indicator of when something originated. When one can find multiple types of evidence from the same period, then a game’s age becomes more certain.

Since so many games are passed down by word of mouth until someone decides to write them down, it’s often extremely unclear when a game first appeared. As a writer, I do my best to try and find multiple sources, especially from scholarly writings. But I’ll sometimes get it wrong. This is why I start every book with “The first thing to know about me is that I am not a historian or anthropologist. Games are my passion.” The history interests me, of course, but sometimes folklore will make it into my writings as well.

Front Cover of Geschichtklitterung
Cover of Geschichtklitterung, via Wikimedia Commons

Es Wird Wärmer (“Getting Warmer”)

In 1560, François Rabelais published Gargantua, a novel about a giant, in which appears a list of more than 200 games, but nothing like hopscotch was mentioned.

Johann Fischart later “translated” Gargantua into German, adding much of his own ideas, which ballooned the text to something like three times its original length, apparently. This is Geschichtklitterung, and it mentions a game called “Inn die Höll” (“Into Hell”).

When he published a second edition in 1582, the game’s name changed to “In Himmel, in d’Höll” (“Into Heaven, into Hell”), which is almost identical to “Himmel und Hölle.” This is the name used by modern German children for their version of Hopscotch. Still, this is only a name in a list of games, without rules, details, or a drawing of the game. Still, we’re getting closer.

The First Definite Appearance

“If I don’t fence, dance, ride, sing, fight a duel, […] play at cat, stool-ball, scotch-hop, and trap-ball, […] I am the greatest […] blockhead, buffoon, jack-pudding, tony, or what you will.”

Portrait of Francis Willughby c. 1667-1660, by Gerard Soest, via Wikimedia Commons

So How Do You Play?

First, we’ll go over the common American rules, before we look at variations in historical play, or how the game is different around the world.

Draw a numbered playing field similar to the options here. On your turn, stand a few feet away from the bottom of square one, and toss a marker (stick, stone, beanbag, etc) into the numbered square for this turn (first one, then two, and so on). If you miss the correct square or if the marker touches the line, you lose your turn and have to try again for the same number.

Success means you get to hop through the squares in sequence, skipping the one containing your marker. Certain squares (highlighted, usually as a pair) allow you to put both feet down, one in each, unless one has the marker in it. When you reach the end, turn around and hop back, pausing before the marked square to pick up your marker, then hopping into that square and through until you are out. If at any time you lose your balance, land outside the lines, or both feet touch the ground except where its allowed, you lose your turn and have to try for the same number next time.

The first player to succeed for all the squares wins.

Hopscotch Around the World

Many cultures have a similar game. Perhaps they are direct descendants of Hopscotch, although some may have evolved independently. It’s not practical to list them all here, but I want to highlight a few that caught my eye, either for an interesting court design, or unique rules.

Himmel und Hölle (Heaven and Hell) – Germany

In Himmel und Hölle, all throws to begin a turn are made from “Earth.” These are done in numerical order, as before, and if anything lands in “Hell” at any time, that player must start all over again from 1. While there are many court designs, I’m showing the one from Games of the World. You’ll notice a few special spaces:

  • Hell: As mentioned, if you or your marker ever touch this space, you must start over from the beginning.
  • Heaven: After successfully completing the course through space 9, your next target is Heaven. Once reaching it, all of your turns will consist of moving your marker from Earth to Heaven and back in increasingly elaborate ways.
  • Post: If your throw into Heaven lands in the space marked “Post,” you must remain silent for the rest of the game. Naturally, this means everyone will try to make you speak or laugh so you lose your turn.
  • Ü: Short for überspringen (“to skip over”), landing your marker here allows you to choose one of the challenges from the Heaven to Earth sequence to ignore.

Once you have successfully reached Heaven, you stop having to throw your marker from Earth. Instead, you must hop to Heaven and back to Earth with your marker using methods that gradually become more challenging. If you entered Heaven by throwing your marker into one of the überspringen spaces, you may choose one of these to skip.

  • Kick the marker with your foot into each following space in sequence, all the way to Heaven and back in a single turn. Missing a space means you end your turn and must try again.
  • Balance the marker on one foot while you hop through the all the spaces. if it falls, your turn ends.
  • Balance it on your head.
  • Balance it on your index finger.
  • Balance it on your forearm.
  • Balance the marker on your right knee.
  • Now your left knee.
  • Good news – no marker! Instead, you must hop through the sequence with your eyes closed. Players call “hot” if you land correctly, “cold” if you miss.

If you get through all of that, you’ve completed the game. Now you may claim one of the squares for yourself. With your back turned, toss the marker over your shoulder (you get 3 chances to succeed). Whatever space it lands on, draw in it to mark it for yourself.

From here on, all players must skip that space, while in all future games, you may land there with both feet to rest.

Klasy/Pajak/Chłopek – Poland

These names seem to reference different versions of the court, or perhaps which rule variants are used. Pajak and Chłopek use a human-shaped course and might require you to land with your legs crossed, for example.

Klasy is played on a rectangular court similar to Tokkudu Billa. As you hop through the course, you’re required to name something within a certain class (colors, flowers, quadrupeds, etc) when you enter each square. Repeating a term already used means you lose your turn. Some accounts claim this game isn’t played with a marker, while others show progressing by tossing your marker into each successive space as normal.

Much More to See

As you’ve seen, hopscotch can be far more challenging than you might remember from your childhood. The game can require a great deal of skill, physical stamina, or even a good memory to complete. There are so many variant rules and ways to draw the board from all across the globe, and I’ll come back to them in a future article. Hopefully you’ve gained a few ideas to try, as well as learning to be careful of anything you read, since sometimes people just repeat a “fact” they read somewhere else without looking too deeply into it. Happy hopping!

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